Highlights

  • There are 17 total maps in VALORANT as of right now
  • Seven of them are in the competitive map pool: Ascent, Bind, Lotus, Haven, Sunset, Abyss, and Corrode

Introduction


Maps are a core part of any competitive first-person shooter, and VALORANT is no exception. In fact, VALORANT has been quite successful when it comes to maps. With memorable and enjoyable maps released every year, the VALORANT map roster continues to expand.

However, not all maps are available for ranked at any given time. This is because of the sheer number of them. It would be a hassle to manage such a large map pool for pro play. Plus, it would be extremely difficult for teams to practice on all of them simultaneously. That’s why a competitive map pool is limited to a few maps that rotate in and out.

In this article, we will go over the current map pool and give you an overview of all the maps in VALORANT.

The Current Map Pool


As of Patch 11.07b (Oct 2025), the current ranked map pool is composed of seven maps, including:

  • Ascent
  • Bind
  • Haven
  • Lotus
  • Sunset
  • Abyss
  • Corrode

Competitive pool maps appear in playlists including ranked, unranked, Premier Mode, and, of course, VCT.

Note: TDM maps are exclusive to the Team Deathmatch gamemode. New maps sometimes appear in Unrated or limited queues before Competitive.

List of All the VALORANT Maps


Since VALORANT’s initial release, the map count has increased. At the time of release, there were only a handful of maps, but as the game has grown, more maps have been added. Unlike other tactical shooters, VALORANT maps don’t strictly follow the ‘sites with a mid section and a limited number of lanes’ layout. Most maps have their own ‘gimmick’ like teleporters or even three sites instead of two. This is done to keep the game fresh.

Here is the list of all maps in VALORANT. 

Standard Maps


Standard maps in VALORANT feature a spawn area dedicated to each team, with barriers during the Buy Phase. These maps are designed for the the plant/defuse mode, but most of them also double as a playground for other game modes, including Escalation and classic Deathmatch.

Ascent

One of the fan-favorites out of all VALORANT maps. The combination of open areas and chokepoints makes for a fun and chaotic match. It is heavily inspired by Italian architecture and looks as good as it feels to play on. It’s a two-site map with a huge middle that splits both bombsites from the spawn. 

Bind

Bind is part of the few maps included in the game during its launch. During its time, Bind has seen its fair share of changes. This desert-like map has a special place in the hearts of many VALORANT players. The standout feature is the teleporter, which makes for some fast-paced (but risky) rotations. This is also a map with no middle section, you just have to pick left or right. 

Breeze

You will definitely feel a tropical breeze while playing this map because of how open it is. It’s one of the largest maps in the VALORANT map list. Expect wide open sites and an even larger middle. The map is located on the shore, which just adds to its beauty. Breeze received a map rework and layout adjustments in 2024 to reduce wide open angles, but it’s still very much a map that favors ranged combat.

Icebox

You’d better put on sweaters for this. Icebox is an old Kingdom excavation site in the Arctic. It’s one of the maps that has been reworked the most. With multiple off-angles, pathways, and tight corners, playing this map is not easy.  Suffice it to say, if you are queued into Icebox, be prepared.

Lotus

A flowery paradise radiating with ancient energy. Lotus is the second map to have three sites after Haven. The map is filled with ancient architecture, like rotating doors that unlock alternate routes to the sites. Playing on Lotus is like a mind game; it’s always about predicting where the attackers are going to go.

Split

As the name implies, the two sites are split by a narrow alley. Taking control of this alley decides the round winner. Split is part of the maps that were available with the game’s launch, so a result, it has become a favorite for many VALORANT players worldwide. The map is filled with verticality, narrow pathways, long-range areas, and chokepoints.

Sunset

Sunset is a beautiful, but quite simple map, with two sites split by a middle section. It has become quite popular pretty fast because of its resemblance to both Ascent and Split, which are very successful maps.

Abyss

Introduced in 2024, Abyss is a relatively large map situated on a gigantic floating platform that literally has no boundaries. It’s a two-site map with a strong emphasis on vertical angles, encouraging unorthodox positioning and risky flanks. Thanks to the lack of walls to hide behind, controlling space and holding angles are key to securing constant wins. Oh, and watch your steps around the edges, don’t fall into the abyss.

Corrode

Corrode features two bomb sites with a map layout built around tight hallways that open into much wider angles. The map has several elevation changes, along with shallow water paths that punish noisy movements. The map has a medieval industrial vibe to it, which makes it stand out from the rest. Since launch, Corrode has become one of the popular map picks in ranked matches.

Fracture

Fracture has been one of the most controversial maps in VALORANT, mostly because of the unorthodox layout of the map. Attackers can attack a site from two different areas, making it hard for defenders to predict what’s going to happen. To balance this, sites are made in a way so that getting in can be difficult for attackers. Overall, it’s a map that requires a lot of tactical and strategic skill to win on.

Haven

Haven is the first three-site map and is a fan favorite because of the three-site design, which takes away from the conventional two-site approach in tactical shooters. The map is filled with long pathways to sites and a huge mid with ample space for attackers to confront the defenders. Overall, this map is one of the best in terms of layout.

Pearl

You take to the battlefield in an underwater city, filled with aquatic-themed architecture. Pearl, which was mostly disliked at launch, received multiple map reworks throughout the years, addressing community concerns. The map design is straightforward, with two sites separated by a mid.

Team Deathmatch Maps


In addition to the standard maps, VALORANT introduced five maps exclusive to the TDM mode. These maps are smaller and designed for quick duels, with ability power-ups, weapon upgrades, and heal orbs scattered around the map.

District

District has a gritty city vibe, inspired by Split. It features tight, narrow lanes with tons of sneaky flank routes. It’s a compact map, designed to encourage frequent close-to-mid-range duels. Oh, and the Power-up orbs? They’re in the center of all chaos, so expect a mess every time they pop up.

Glitch

Glitch has a high-tech, futuristic theme. In this map, height advantage helps with taking mid-control. The map’s layout rewards coordinated pushes and quick repositioning, so don’t hold angles for too long.

Drift

Drift is basically a feast for players who love mid-to-long range duels. The map’s open layout, featuring wide angles and elevated platforms, encourages holding angles. Crosshair placement and decent map awareness are crucial to winning. Most of the power-ups spawn at mid, so you’ll have enemies contesting it.

Piazza

Piazza is themed after a European town square. It features a round plaza in the middle, along with several short paths that make repositioning and flanking a breeze. The layout forces quick mid fights, so expect fast-paced action when dropping into Piazza.

Kasbah

Kasbah is inspired by North African architecture, featuring tight indoor corridors. This map encourages close-range duels and quick repositioning. Moreover, power-ups are tucked in active spots. Gunfights in Kasbah are often chaotic and unpredictable, making for a fun TDM map.

Skirmish Maps


Skirmish mode dropped in the 11.07b Patch, and is designed for warm-up and practice. It features tiny, mirrored maps perfect for quick and direct duels. There’s no spike to plant, abilities to charge, or economy to manage, just pure shooting chaos. Perfect for those quick-fire 1v1s. Or, if you’re up for some team scrims, it supports up to 5v5 setups.

As of now, Skirmish features a single map, but with three variations with each offering a layout different than the other.

Skirmish A

Compact, mirrored layout designed to focus on straight duels, encouraging players to basically ego-peek mid every round. Perfect if crisp aim is all you wanna practice and bet on.

Skirmish B

This has a bit more breathing room. Featuring a wider layout, it’s designed with two main lanes that reward crosshair placement and clever positioning. So, game-sense is as crucial as crisp aim on this one.

Skirmish C

Cramped, compact layout with multi-lane chaos. Flanking is constant, and if you like repositioning every two seconds, this one’s your playground.

Conclusion


VALORANT has a ton of maps. More are constantly being added as well. Combine that with an ever-rotating competitive map pool, and you’ve got a game where it’s very important to stay on top of things. If you don’t have a ton of time to stay completely up-to-date with the current map pool, then it’s a good idea to devote your attention to the competitive map pool.

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