Introduction
Dota 2 is a game of strategy, skill, and teamwork. Like most other MOBAs out there, Dota 2 also has its own ranking system, often referred to as MMR (which stands for both Matchmaking Rank and Matchmaking Rating). This system has been established to help players assess their progress and skill level in the game, as well as provide a sense of achievement and reflect self-improvement milestones. Whether you are a newcomer aiming to climb the ladder, or a seasoned player trying to refine your game, understanding the Dota 2 ranks is essential. Here’s a comprehensive guide to Dota 2 ranks, what each tier represents, and the expected performance and knowledge required to match each rank group.
The Basics of Dota 2 Ranking
Dota 2’s ranked matchmaking system is divided into eight rank categories, each with five sub-divisions, represented by 1 star to 5 stars, with 1 star being the lowest. This progress system applies from the lowest rank of Herald until the second highest rank, Divine. The Immortal rank does not follow the 5-star progression, but uses rank numbers, starting from unnumbered Immortals all the way to top 1 Immortal. MMR can be earned through solo or party ranked matches, and the amount of MMR you have ultimately determines your ranking position. Winning games increases your MMR, while losing games causes it to drop. The amount of MMR you can win or lose depends on your level of ‘Rank Confidence’, a separate system from MMR that determines your rank accuracy and skill level.
Dota 2 Rank Confidence System
The Rank Confidence system was created by Valve to more accurately track how a player’s current rank reflects their true skill level. The internal system goes from 0% to 100%, and is only visible to the owner of the account, not to other players.
Rank Confidence is obtained through playing ranked games, and can increase faster or slower depending on the performance and skill level of the player.
If the system isn’t confident enough that a player belongs in a certain rank category yet, the confidence points obtained will be low. During this time, your MMR swings can be large, and you will be placed in more ‘variable’ games with wider skill gaps. If you play ranked games regularly and consistently perform at a certain skill level, your Rank Confidence will increase.
Over time, if you decide to take breaks, are inactive, or have inconsistent performance in ranked games, your Rank Confidence will drop.
Rank badges will only appear once your Rank Confidence level reaches 30%. The rank confidence system was designed to allow for more fair games so that players can be matched with others of similar skill level, on top of the MMR system that already exists in place.
You usually need between 10-40 matches to achieve a strong rank confidence.
Rank Confidence Breakdown (SUMMARY)
Stage | What Happens |
---|---|
Rank Confidence < 30% | No rank medal or MMR shown (uncalibrated) |
Rank Confidence ≥ 30% | Calibration completed; your rank and MMR are displayed |
How Does Ranked Matchmaking Work?
If you are new to the game, or have just created a new account, you will not be able to access Ranked Matchmaking games yet. Instead, you are required to have at least 100 hours of playtime in unranked Dota, and have a phone number linked to your steam account. Upon meeting these requirements, Ranked Matchmaking will then become available.
After unlocking ranked, you will begin placement (calibration) games. The Rank Confidence system will become active, and every ranked game played will allow the system to ‘test’ your skill level until it is confident enough that you belong to a certain rank category. As explained above, you will get your rank badge once your Rank Confidence hits 30% or above. During the period where your confidence level is not high enough, your rank will not be revealed, and you will just see ‘Uncalibrated MMR’ without a badge.
Summary: New Player Rank Calibration Flow
Step | What Happens |
---|---|
Unlock Ranked | 100+ unranked hours + phone number registered on Steam |
Start Playing Ranked | First game begins calibration |
Rank Confidence Builds | Based on performance and consistency |
Rank Revealed | Upon hitting 30% Ranked Confidence (number of games varies) |
MMR Swings | Bigger when confidence is low |
MMR Stabilizes | Smaller changes as system grows confident |
Rank-by-Rank Breakdown
Herald (0 – 769 MMR)
Herald ranks consist of new players or those with minimal game knowledge. They are often associated with poorer game fundamentals, as they are still in the process of picking up the game. For example, common traits such as poor map awareness, low mechanical skills, inconsistent item builds and limited understanding of hero knowledge are present in these players.
Learning focus: If you are in this bracket, you should focus on knowledge: understanding the basics of all five roles, practicing last-hitting and lane control against bots, focusing on the movements of your hero (mouse-clicking and mouse-movements), and overall hero and item knowledge in the game.
Guardian (770 – 1540 MMR)
Guardian players are beginners or less-experienced players that are trying to improve their mechanics but still make fundamental mistakes. They often lack basic role knowledge, make random item decisions, have little map awareness, but are usually equipped with some game knowledge related to heroes and items.
Learning focus: Start to understand lane dynamics, improve map awareness, justify item choices and learn to die less in games.
Crusader (1540 – 2309 MMR)
Crusader players often have decent mechanics but are not knowledgeable in understanding game flow. Players in this bracket can move their heroes pretty accurately with good mouse-movements, but mostly struggle with laning phase concepts, inconsistent farming patterns, power spike usages and sub-optimal hero picks.
Learning focus: Sharpen knowledge about laning phase ideas, power spikes and item timings, improve map awareness, and work on team communication (communicating intent in a friendly manner).
Archon (2310 – 3079 MMR)
Archon players are average players with growing macro-understanding. They are usually experienced players with thousands of hours in Dota 2, but are working on picking up new macro concepts every now and then through community discussions and watching pro games. They mostly struggle with winning lanes, pushing limits, building advantages and understanding when to farm or fight.
Learning focus: Work on improving map movements (direction of route selections), vision control, learning about objectives and map pressure, item timings and laning intricacies.
Legend (3080 – 3849 MMR)
Legend players are above-average players with stronger mechanics and good hero understanding. They share common traits such as strong mechanical skills, farming patterns, itemization choices and good hero pools. However, they normally lack discipline or coordination in games due to communication issues and synergy with teammates. Farming efficiency and teamfighting methods can also be slightly improved.
Learning focus: Look into maximizing farming efficiency through YouTube guides and pro replays. Also look into teamfighting skills such as hard-commits vs soft-commits, friendly communication techniques for coordination purposes, and flexibility in adjusting item choices according to games.
Ancient (3850 – 4619 MMR)
Ancient players are skilled players with a strong understanding of the game at a strategic level. They mostly have solid mechanics, decent coordination, strong hero pools and can relate to high-level macro concepts. The biggest struggles these players tend to face are issues related to tilting due to poor-performing teammates, or a tendency to overlook their own shortcomings. They also have inconsistent shot-calling, and might make calls that seem questionable to much more experienced players.
Learning focus: Refine hero positioning issues in teamfights, improve communication to make decisive calls that make sense, review replays to learn from mistakes, and study map movements and rotations
Divine (4620 – 5419 MMR, sometimes up to 5.6k)
Divine players are top-tier players just below the elite rank of Immortal. They come equipped with high individual skills, strong macro- and micro concepts, and have efficient farming patterns and great game sense. Nevertheless, these players are normally associated with team-blaming, overconfidence and have tendencies to throw games easily.
Learning focus: Master risk assessment plays such as closing out games without throwing, pushing advantages further with clean execution, understand meta shifts and drafts, and play with good consistency while minimizing emotional plays.
Immortal (5420+ MMR, sometimes from 5.6k onwards)
Immortal players are the top 1% of players, and you can find semi-pros and professionals here. They currently go all the way from 5.4k+ up to 17k MMR, and have exceptional mechanics, deep strategic understanding and high-level coordination. However, there exists a large skill gap between lower MMR Immortals and high MMR Immortals due to the rank disparities. At this bracket, the only thing that differentiates each player is optimization of micro- and macro concepts.
Learning focus: Specialize and optimize hero pools, hone decision-making down to the smallest details, adapt to every patch and metagame shift, maximize little efficiencies that add up over time, make perfect teamfighting decisions, and execute each aspect as masterfully as possible.
Conclusion
Ranking up in Dota 2 isn’t just about aimlessly spamming games and expecting to climb over time — it’s about improving your understanding of the game through studying replays and watching educational materials online. Whether you’re stuck in Herald or pushing toward Immortal, every rank offers opportunities for growth. By focusing on mindful learning rather than winning, you’ll naturally climb the ranks much faster and better than players that grind 5-10 games everyday expecting to climb with quantity rather than quality.
Dota 2 is a difficult game to get good at, but it’s extremely rewarding once you do. Have fun out there, and thanks for reading!
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