Source: Gravity

Global game company Gravity announced its financial results for the second quarter of 2026 on the 7th. Gravity recorded revenue of ₩161.9 billion and an operating profit of ₩27.6 billion for the quarter.

Gravity’s Q2 2026 revenue decreased by 5.2% year-on-year but remained flat compared to the previous quarter. Operating profit increased by 40.2% year-on-year, though it saw a 10.5% decline from the previous quarter. Gravity achieved solid growth by securing revenue stability while simultaneously boosting operating profit by 40.2% compared to the same period last year.

Notably, both revenue and operating profit improved compared to the first half of last year, establishing a steady upward trend. Gravity’s cumulative revenue and operating profit for the first half of 2026 increased by 5.1% and 31.5%, respectively, year-on-year. First-half revenue was driven by the open-world MMORPG ‘Ragnarok: The New World,’ launched in Taiwan, Hong Kong, and Macau. The title achieved remarkable success, topping the Apple App Store charts in all three regions and surpassing 8 million cumulative downloads in the first half.

Regarding year-on-year Q2 revenue, online performance was bolstered by increased sales of ‘Ragnarok Online’ in Thailand, Taiwan, Hong Kong, and Macau, which partially offset a decline in ‘Ragnarok Online América Latina’ in Latin America. In the mobile sector, revenue decreases from ‘Ragnarok M: Classic,’ ‘Ragnarok Idle Adventure Plus,’ and ‘Ragnarok Origin’ in Taiwan, Hong Kong, Macau, and Southeast Asia were partially offset by new revenue from ‘Ragnarok: The New World,’ launched in Taiwan, Hong Kong, and Macau in January, and ‘Ragnarok Origin Classic,’ launched in Korea, Taiwan, Hong Kong, Macau, and Southeast Asia in March.

Gravity continues to actively launch titles in the second half of the year. The company released the 3D MMORPG ‘Ragnarok: Rebirth’ in Vietnam on July 9 and in Brazil on July 16. On July 16, it also released ‘Ragnarok: Rebirth Global’ in North, Central, and South America (excluding Brazil). ‘Ragnarok: The New World’ was introduced to Southeast Asia (excluding Vietnam) on July 16. Additionally, the MMORPG ‘Ragnarok M: Classic’ was launched in Korea on July 16, and ‘Ragnarok Origin Classic’ was launched in North, Central, and South America on July 23.

The company will continue to roll out a diverse lineup of new titles based on the Ragnarok IP throughout the remainder of the year. The PC MMORPG ‘Ragnarok Zero: Global’ is set to launch in Southeast Asia, Europe, and Oceania on August 18, with a North and South American launch planned for the fourth quarter. Later this year, Gravity plans to release the MMORPG ‘Ragnarok Online Plus’ in Korea and the 2D MMORPG ‘Ragnarok: Midgard Senki’ in Taiwan, Hong Kong, and Macau, with launches in Southeast Asia and Korea also in preparation.

The highly anticipated numbered title, the MMORPG ‘Ragnarok 3,’ is scheduled for release in China and global markets in 2027. The MMOARPG ‘Ragnarok Abyss’ is slated for a China launch in the first half of 2027, followed by releases in Taiwan, Hong Kong, Macau, and Southeast Asia later that year.

Gravity also plans to release five PC and console titles globally in the second half of the year. The racing game ‘Hashire Hebereke EX’ is scheduled for September 3, and the authentic fantasy guild management simulation ‘Galvatein: Adventurers’ Guild’ is set for September 22. Additionally, the company is preparing to launch the retro game ‘Jaleco Arcade Collection’ and the soulslike boss rush game ‘LIGHT ODYSSEY’ in the fourth quarter of this year, with the belt-scroll action RPG ‘FINAL KNIGHT’ targeted for release within 2027.

Furthermore, Gravity has completed the establishment of a joint venture in Indonesia this year and plans to establish two more in other regions, including Thailand. In Indonesia, the company plans to develop outsourcing businesses related to game operations, while in Thailand, it will introduce a platform for creating and distributing UGC based on the Ragnarok IP. In two other overseas regions, it plans to launch a platform for creating and servicing games using Ragnarok IP-based UGC, as well as a platform for HTML5 game play and content creation and sharing. Through these efforts, Gravity aims to go beyond its role as an IP holder and build a ‘Ragnarok Ecosystem’ that organically connects games and content by securing new business and growth engines centered on the Ragnarok IP.

Gravity stated, “This year’s performance represents a meaningful achievement in profitability, with operating profit increasing significantly compared to both the same period last year and the first half of last year. This is thanks to the effectiveness of our new genre experiments using the Ragnarok IP. We expect to build on this momentum in the second half, as we have a diverse lineup of new titles across various platforms scheduled for release. We will also do our best to maintain the first-half trend by expanding our business scope through joint ventures.”

Detailed information regarding Gravity’s Q2 2026 financial results can be found on the official website.

그라비티, 2026년 2분기 실적 공개… 전년 동기 대비 영업이익 40.2% 증가
©Gravity
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom.
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